![]() ![]() ![]() ![]() ![]() Place ReShade presets (.ini files) in your C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin (in my case). Ensure you are using the ReShade version intended for the preset you’ve downloaded.Press SHIFT+F2, click “Settings”, and scroll down to the “Screenshots” section, from there you can change the screenshot key from PrtScn to a key of your choosing, and change the image format from BMP to PNG or JPEG.Ensure you are using the ReShade version intended for the preset you’ve downloaded. Place ReShade presets (.ini files) in your C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin (in my case).Turn of “edge-smoothing” in your game settings in order to use MXAO and DOF.You can open ReShade menu by pressing SHIFT+F2. Open your game and complete the ReShade tutorial.Extract the 3.0.8 shaders you downloaded, add them to your shaders folder (Bin\reshade-shaders\Shaders) and textures folder (\Bin\reshade-shaders\Textures).Open C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin\reshade-shaders\Textures (in my case), delete all the textures in the folder.Open C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin\reshade-shaders\Shaders (in my case), delete all the shaders in the folder.Select Direct3D 8/9, when prompted ReShade will ask if you’d like to install the current shaders, click yes.Select Game, select C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin (in my case) and select The Sims 4 (.exe) application file in the version you play (32 or 64).Run Installer (may need to select “Run As Administrator”).You can also write your shaders, and they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language.All my presets are intended for ReShade 3.0.8, if you’re using a newer version (for example 3.4 or 4.0) I cannot help you unfortunately.Ī short guide on how to install ReShade, set-up your capture keys, and install presets. These features include defining and using textures from the shader code, rendering to them, changing render states, retrieving color and depth data, and requesting custom values like timers or key states. The syntax is based on HLSL, adding useful features designed for developing post-processing effects. ReShade features its very own shading language and transcompiler, called ReShade FX. ReShade adds advanced depth-edge-detection-driven SMAA antialiasing, screen-space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation, color correction cross processing, multi-pass blurring, and so much more. ReShade is designed to function by exposing an automated and generic way to access frame color and depth information (the latter is automatically disabled during multiplayer to prevent exploitation) and all the tools needed to facilitate the entire process. Imagine seeing your favorite game with ambient occlusion, real depth of field effects, or color correction. ReShade, technically speaking, is a generic post-processing injector for games and video software. ReShade is an Open Source tool that helps improve the look of older games on modern video cards and allows the addition of newer display/video technologies to older games that do not support those technologies. ![]()
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